*Fashionable Software
**More contentedness being added regularly
***NOTE:This is a project based course in which a oversize amount of 3d content will be provided to your for download. The content is yours to consumption for the course and other purposes. (None resale)
Content Provided to Students:
- Absolute house model (3ds Liquid ecstasy + V-Light beam / 3ds Grievous bodily harm + Corona / .fbx / sketchUp)
- All necessary texture maps / materials
- Diverse furniture models with all materials applied
- Several object models with materials
- Foliage Models
- Models / Materials can make up used in some 3ds Max and UE4 (also in .fbx and sketchUp)
- All models are UVW mapped / unwrapped as necessary
COURSE OUTLINE
In this course, you testament learn everything you penury to know most architectural visualization using real time engineering science with Unreal Engine (UE4), the most advanced and master real time tool open to patronising viz artists (It's also free). You will also lay down use of Datasmith, a puppet intentional to translate your 3d translation projects into real time (projects can come from 3ds Max, Revit, SketchUp, etc.) The course will be split into several large sections, with some sections future later as software and techniques acquire.
SECTION I:
In the first part of the course, the focus will get on transitioning an existing 3d rendering see into existent time UE4. You will learn to achieve photograph realism with your materials, lighting and post-processing, all exploitation built-in real fourth dimension tools. From there, students will generate photo realistic animations and renderings that render in Actual TIME! No more ready and waiting for overnight renderings. Deepen your photographic camera motions, object animations, camera / lighting effects all with immediate feedback.
Topics included:
- importing victimisation datasmith
- UE4 materials
- Lighting techniques and settings
- Perfect light bakes
- Fixing Errors
- Photorealism
- Invigorating Cameras and Objects
- Level Sequencer
- Lighting with HDRI
- Foliage / Landscape gardening
- Much More
Plane section II:
In this section, students will convert and optimise their scene for desktop piloting so that IT seat be joint with others, and navigated in serious fourth dimension on some data processor. We will search interactivity in this incision and beginning learning or so blueprints. Students will as wel learn to use the UE4 thingumabob system to create interactive menus, buttons, etc.
Plane section Three:
Students will optimize their project for VR navigation using a headset. We will look at specific interaction blueprints for VR, and approaching the project in a way that gives the superior interactive and immersive experience.
Who this course is for:
- Arch Viz artists that want to get on the forefront of the up-to-the-minute technologies in the industriousness
- UE4 enthusiasts who want to use up real time for computer architecture
- Anyone who wants to better understand how real time and VR can be intermingled into their 3d workflow
- Architects and artists that need a better, many effective way to communicate their ideas